A tiny recessed dot serves as the RK's power button on top, which is not always easy to press, and putting the headphone jack on the top of a device with a screen is always a no-no. Charging over USB-C is convenient, and an additional USB-A port for attaching peripherals like a wifi dongle is a nice inclusion, but it also contributes to my biggest complaint with the RK But unlike the RG, which has a second memory card hidden inside where the operating system is stored so that games can be easily loaded onto the externally accessible card, the RK puts everything on just a single card.
The other is to use paid software from companies like Paragon that allow Windows PCs to mount and access memory cards configured with a Linux file system. Despite a slight bump in resolution over the RG—x compared to x—the RK's screen looks fantastic with bright colors and excellent viewing angles.
You can still make out individual pixels if you look close enough, but more resolution also means more processing power needed to play games without slowdowns, so given its size, x works quite well for this screen. So how well does it actually play games? There are currently a handful of pre-built operating systems that work with the RK, but most of my testing was done using a port of Batocera Linux. Older games from 8- and bit systems like the Sega Genesis and Super Nintendo ran absolutely flawlessly, which is not surprising given the quad-core processor inside this thing.
PlayStation support was also solid, but game performance is hit-or-miss once you start trying to emulate more advanced hardware on the RK, including the Sega Dreamcast and even the Sony PSP. As for the RK's ability to play N64 games? From my own testing that was mostly a miss. Super Mario 64 was very playable, although it suffered from plenty of weird visual artifacts that were hard to just ignore, like shadows constantly popping on and off.
With Mario Kart 64 there was a lot of slowdowns once a race got going, and sound effects were completely out of sync. As for putting GoldenEye in your pocket? The experience was promising once I got the RK's controls properly remapped, but the gameplay got quite stuttery when the action on screen intensified.
Not only was the hardware nearly identically copied, but for awhile the makers of the RK were also installing the firmware that Hardkernel had developed specifically for the ODROID GO Advance, as was the case with the sample I was sent. Excuse me? This video covers many of the tools you will need to make a portable handheld console system. First things first, this video shows the opening of the N64 console and its parts, in order to get to the motherboard, which after all is what we need for the project.
One of the general requirements of making a handheld portable console is to make it as light as can be reasonably achieved and also as slimline as can be reasonably made. You will never get a slim N64 portable due to the thickness of the game cartridge and port, requirements for batteries; screen thickness, etc. What you can however do is to remove the ports on the system to connect directly to the connections and thus save a lot of unnecessary thickness.
That is what this section is for, to show how to remove the ports and thus "flatten" the board. This section shows how to relocate the game cartridge port.
Why do it you ask? Well, the system is designed to have the game at right angles to the board in a pretty inconvenient place if you're making a handheld portable. Relocating the cartridge to lay flat and not vertical has many advantage; easier to hold the final product and use it, also you can position the cartridge in the right position for your needs.
Video as below:. It is not a necessary step, but if you want to make your portable smaller, it is useful to not only plan your layout well but also to trim off unneeded parts of a board so other components fit around them easier. That is the purpose of this video. This video covers powering the system and also providing audio and video for the system to work. Below the video is a wiring diagram I made that should help the process too. Some people say you don't need to cool the three areas on the N64 apart from just heat sinks.
In my experience, with using several N64 motherboards, they get very hot and do need cooling. In this video, I experimented with using a copper plate to distribute cooling, however decided in the end that using 4mm high VGA memory chip heat sinks and a small fan provided better cooling and worked better.
This was upgraded in future videos. There are various screens you can use of course, the reasons the official Sony PSone screen tends to be favourite in the modding community is the image quality is quite good, it's a 5" screen, good resolution, easy power requirements. This video shows opening up the screen, what pins to connect what to, and doing some basic board trimming so it fits better in your casing.
There are many things you can make a case for a portable, use tupperware, a different case that you can make into what you want, or vacuum forming all these options are discussed and techniques show on my website and also forum. This video showed case preparation from my own moulds I made for vacuum forming.
Cutting the vaccum formed case from the wastage, trimming to an even height, sanding it; working out the exact positioning of the screen, controls and buttons; cutting them out to size in preparation for the case front.
This video shows how to secure the two case halves together and strengthen them, spray painting and finishing the case. The video also discusses an alternative case making method with tupperware instead of vacuum forming, as a follow on to the previous video.
The fun starts here!! This video shows the principles of making a cart slot holder for a portable, parts I made to do it and them being installed, with a demonstration given afterwards. Also in the video is installing the Z button and speakers too. This video shows some of the choices with N64 controllers, joysticks, memory packs, rumble packs, combined memory and rumble packs; how to wire them, board flattened, demo of Doom 64 running initial screen proves memory pack works fine.
This video is therefore to show how to make such a port; which after all, can then be used for future portables too. A fun part - opening up the screen, flattening the sides, installing into case.
This video shows a technique I developed to ensure easy installation of a screen into a case and keeping the screen central. This video shows some techniques I have developed, for installing a d-pad and joystick into a portable. The video shows how to make and build their assemblies too.
This video shows installation of the A, B, Start and "C" buttons, showing the techniques involved in stopping the buttons rotating and also building the unit to house them. The video also shows a preview of what the finished portable will look like front view.
In this video, the screen is tested and shown to work, different rumble motors are discussed and one is installed, and the controller board is put into resting place. General guidelines and tips on how to wire up an N64 controller; how to do it, what goes where, etc. This video shows planning locating batteries into the portable, opening up the cells and wiring them up. BTW - the height of the cells are about the same height as the internal game cart section, so no issues there regards excess height!
This is the last but one video in the series apart from final videos and demo, etc. This video covers removing the reset button, installing the shoulder buttons and also installing a fan and fan assembly into the portable to keep it cool.
Please join my forum and have a look at my website for guides and modding information on many other console systems! Details as per sig! This is the demo of the system working, as also duplicated on the first page of this project. Please join my forum, share your project and we can also provide you with assistance on whatever console system you're trying to work with. We will provide you will all help we can.
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